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Dungeon Traps

Discover hidden mechanisms, watch their effects and disarm them to pass safely.

Personal discovery and disarming

Dungeon mechanisms are initially hidden. Detect Hidden reveals a mechanism only to you. Approach it and use Remove Trap to disable it for 10 minutes. Another player's discovery does not count for you. A failed disarm may trigger the mechanism. Seeing its flames, arrows or energy effects does not reveal the mechanism itself.

Personal discovery and disarmingA mechanism found with Detect Hidden is visible only to its discoverer.
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Safe passage with Remove Trap

A successfully disarmed mechanism stays inactive for 10 minutes. The listed damage values are before resistances.

Safe passage with Remove TrapPassing a disabled mechanism after a successful Remove Trap attempt.
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Poison Arrow Mechanism

Fires 2–4 arrows at one-second intervals. Each deals 8–12 physical damage; the first also applies Lesser, Normal or Greater poison.

Poison Arrow MechanismPoison Arrow Mechanism in actual gameplay.
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Flame Corridor

Flames activate across five tiles in the order 1 → 3 → 5 → 2 → 4, one second apart. The sequence repeats after a two-second pause. An active tile deals 15–22 fire damage.

Flame CorridorFlame Corridor in actual gameplay.
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Spirit Seal

An energy ring prevents you leaving for up to five seconds and summons 2–4 seal guardians. Killing all guardians breaks the seal early. These temporary guardians drop no loot.

Spirit SealSpirit Seal in actual gameplay.
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Mana-Draining Crystal

Drains 8% of nearby players' current mana every two seconds within three tiles. After detecting it, double-click it in war mode to strike. The crystal has 60 health and reforms 30 seconds after breaking. Use Remove Trap to disable it for 10 minutes. Striking it may attract nearby enemies.

Mana-Draining CrystalMana-Draining Crystal in actual gameplay.
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Collapsing Spikes

One second after a brief warning, spikes deal 15–25 physical damage on their tile and immediately around it. Leave the area when you see the warning.

Collapsing SpikesCollapsing Spikes in actual gameplay.
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Frost Jet

Deals 12–18 cold damage, removes 15 stamina and prevents movement for two seconds.

Frost JetFrost Jet in actual gameplay.
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Acid Leak

Acid lasts eight seconds and deals 6–9 poison damage every two seconds, up to four hits. It does not permanently damage equipment.

Acid LeakAcid Leak in actual gameplay.
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Lightning Conductor

Deals 12–18 energy damage. Lightning can jump between up to three different targets, with no more than two tiles between each jump.

Lightning ConductorLightning Conductor in actual gameplay.
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Echo Bell

Removes 20 stamina and attracts up to two existing hostile creatures within six tiles.

Echo BellEcho Bell in actual gameplay.
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Falling Rocks

One second after a dust warning, falling rocks deal 20–30 physical damage within two tiles. The debris does not permanently block passage.

Falling RocksFalling Rocks in actual gameplay.
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Volantis gameplay guide during development. Characters, stock and balances shown in images are usage examples.