
Discover hidden mechanisms, watch their effects and disarm them to pass safely.
Personal discovery and disarming
Dungeon mechanisms are initially hidden. Detect Hidden reveals a mechanism only to you. Approach it and use Remove Trap to disable it for 10 minutes. Another player's discovery does not count for you. A failed disarm may trigger the mechanism. Seeing its flames, arrows or energy effects does not reveal the mechanism itself.
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Safe passage with Remove Trap
A successfully disarmed mechanism stays inactive for 10 minutes. The listed damage values are before resistances.
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Poison Arrow Mechanism
Fires 2–4 arrows at one-second intervals. Each deals 8–12 physical damage; the first also applies Lesser, Normal or Greater poison.
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Flame Corridor
Flames activate across five tiles in the order 1 → 3 → 5 → 2 → 4, one second apart. The sequence repeats after a two-second pause. An active tile deals 15–22 fire damage.
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Spirit Seal
An energy ring prevents you leaving for up to five seconds and summons 2–4 seal guardians. Killing all guardians breaks the seal early. These temporary guardians drop no loot.
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Mana-Draining Crystal
Drains 8% of nearby players' current mana every two seconds within three tiles. After detecting it, double-click it in war mode to strike. The crystal has 60 health and reforms 30 seconds after breaking. Use Remove Trap to disable it for 10 minutes. Striking it may attract nearby enemies.
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Collapsing Spikes
One second after a brief warning, spikes deal 15–25 physical damage on their tile and immediately around it. Leave the area when you see the warning.
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Frost Jet
Deals 12–18 cold damage, removes 15 stamina and prevents movement for two seconds.
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Acid Leak
Acid lasts eight seconds and deals 6–9 poison damage every two seconds, up to four hits. It does not permanently damage equipment.
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Lightning Conductor
Deals 12–18 energy damage. Lightning can jump between up to three different targets, with no more than two tiles between each jump.
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Echo Bell
Removes 20 stamina and attracts up to two existing hostile creatures within six tiles.
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Falling Rocks
One second after a dust warning, falling rocks deal 20–30 physical damage within two tiles. The debris does not permanently block passage.
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Volantis gameplay guide during development. Characters, stock and balances shown in images are usage examples.