Necromancy · Knockback form
In this form, entered on foot, the first successful melee hit deals normal weapon damage, pushes the target back two tiles and ends the form.
Spell information
- Required Necromancy
- 60.0
- Mana
- 18
- Preparation
- 2 seconds
- Application delay
- No additional delay
- Effect duration
- 4 → 8 seconds with Spirit Speak, or until the first successful melee hit.
- Cooldown
- 25 seconds
- Shared recovery
- 1 second
Preparation, effect duration and cooldown are separate timers. The cooldown starts when preparation completes successfully. You can move during shared recovery, but cannot prepare another spell.
Target and range
Self, then your normal melee target.
What does it do?
You cannot cast or mount in this form. Your first successful melee hit deals normal weapon damage, pushes the target back 2 tiles and ends the form. Missing does not consume the form.
Spirit Speak 0 → 100
The time available to land the hit is 4 → 8 seconds at 0 → 100 Spirit Speak.
Counterplay
The form can expire before a hit. Walls, doors, height differences and spell barriers limit the push.
Limits
The spell adds no damage, stun or paralysis. The push follows valid tiles only; blocked targets take no extra damage. Creatures marked as bosses or immovable cannot be pushed. This forced movement does not trigger Strangle damage. The form cannot coexist with another Necromancy form.
Things to consider
- Enter the form on foot; no other Necromancy form can be active.
- Words of power
- Rel Xen Vas Bal
Required reagents
1 × Bat Wing
1 × Daemon Blood
Support spell targets, GZ restrictions, chat and bandage rules →
← Necromancy spells