Necromancy · Three-layer protection
Applies three protective layers to yourself. Each direct hit consumes a layer and absorbs 40% of its damage, capped at 4–8 health per layer.
Spell information
- Required Necromancy
- 20.0
- Mana
- 12
- Preparation
- 1 second
- Application delay
- No additional delay
- Effect duration
- 10 seconds or 3 direct hits, whichever comes first.
- Cooldown
- 18 seconds
- Shared recovery
- 1 second
Preparation, effect duration and cooldown are separate timers. The cooldown starts when preparation completes successfully. You can move during shared recovery, but cannot prepare another spell.
Target and range
Self only.
What does it do?
Preparation creates three protective layers. Each direct hit consumes one layer and reduces incoming damage by 40%, up to that layer's absorption cap. At full strength, 40% of a 30-damage hit would be 12, but the layer absorbs only 8, so you take 22. Three full-strength layers can absorb at most 24 damage in total.
Spirit Speak 0 → 100
The absorption cap per layer is 4 → 8 health at 0 → 100 Spirit Speak.
Counterplay
Even a small direct hit consumes a layer. Unused layers disappear after 10 seconds.
Limits
Poison, bleeding, Lich Form health costs and Blood Oath transfers do not consume layers, and the shell does not reduce them. An active shell cannot be refreshed by recasting.
- Words of power
- In Aglo Corp Yelm
Required reagents
1 × Bat Wing
1 × Grave Dust
Support spell targets, GZ restrictions, chat and bandage rules →
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