
The attack and defense skill for unarmed combat. Used in combat calculations when you have no weapon equipped.
- Skill cap
- 100.0
- Definition group
- Classic
How to use
Fight without a weapon; this skill also supports unarmed defense.
Volantis-specific rules
Weapon + tier equipment requirements and bonuses do not automatically transfer to Wrestling.
How do I raise it?
Active skills can be used from 0.0. Recipes and special abilities retain their own skill requirements; Teacher training is optional. Skill gain chance after a valid completed use %100; a successful gain adds 0.1 points.
- Unequip your weapons and attack a suitable opponent unarmed.
- Unarmed combat attempts have a 100% skill-gain chance; skill locks and caps still apply. A successful unarmed hit that deals damage has a 15% chance to stun the target for 2 seconds. An 8-second cooldown for both attacker and target prevents repeated stun locking.
- Further damage does not remove the stun. It does not apply on a miss, a hit that deals no damage, in a safe area or against a target that is already immobilized.
Progress and Real Skill Value
Set the skill lock to increase. The individual skill cap is 100 and the total cap is 700; when the total is full, set another skill to decrease. Learning is rolled independently for every valid use, so gains are not guaranteed on every attempt unless the chance is 100%. Skill gain is disabled in designated safe areas.
The Skills screen shows your real skill value. Eligible skills below 30 can be trained by the Teacher; further progress comes from valid actions for that skill. A stat lock does not lock skill gain.
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