
Contributes to weapon damage calculations. Train it alongside attack skills such as Swordsmanship, Mace Fighting, Fencing or Archery.
- Skill cap
- 100.0
- Definition group
- Classic
How to use
Train it in combat alongside your weapon skill; it contributes to damage.
Volantis-specific rules
Equipping +3 / +6 / +9 / +12 / +15 requires Tactics 50 / 60 / 70 / 90 / 100 respectively.
How do I raise it?
Active skills can be used from 0.0. Recipes and special abilities retain their own skill requirements; Teacher training is optional. Skill gain chance after a valid completed use %100; a successful gain adds 0.1 points.
- Make actual combat attacks against suitable opponents with a weapon you can use. Tactics is evaluated in combat alongside the weapon skill.
- Prepare spare weapons and healing supplies, and choose opponents you can handle. Do not assume training dummies or attacking empty space provide the same gains at every level.
Progress and Real Skill Value
Set the skill lock to increase. The individual skill cap is 100 and the total cap is 700; when the total is full, set another skill to decrease. Learning is rolled independently for every valid use, so gains are not guaranteed on every attempt unless the chance is 100%. Skill gain is disabled in designated safe areas.
The Skills screen shows your real skill value. Eligible skills below 30 can be trained by the Teacher; further progress comes from valid actions for that skill. A stat lock does not lock skill gain.
Weapon requirements from +3 to +15 →
← All Skills