
The attack skill for maces, hammers and other crushing weapons in this class. Hit calculations use this skill.
- Skill cap
- 100.0
- Definition group
- Classic
How to use
Attack with a mace, hammer or staff in the Mace Fighting class.
Volantis-specific rules
Crushing Blow adds 50% damage to an eligible hit, with a 30% trigger chance and shared 10-second cooldown.
How do I raise it?
Active skills can be used from 0.0. Recipes and special abilities retain their own skill requirements; Teacher training is optional. Skill gain chance after a valid completed use %100; a successful gain adds 0.1 points.
- Equip a weapon that uses Mace Fighting and attack a suitable opponent.
- Train with actual combat attacks and keep healing supplies and spare equipment ready. Check the item guide to see which skill your weapon uses.
Progress and Real Skill Value
Set the skill lock to increase. The individual skill cap is 100 and the total cap is 700; when the total is full, set another skill to decrease. Learning is rolled independently for every valid use, so gains are not guaranteed on every attempt unless the chance is 100%. Skill gain is disabled in designated safe areas.
The Skills screen shows your real skill value. Eligible skills below 30 can be trained by the Teacher; further progress comes from valid actions for that skill. A stat lock does not lock skill gain.
Weapon Hits, Bonuses and Spell Failure →
← All Skills