
Attempts to hide your character. Visibility, combat and surrounding conditions affect the result. This is separate from the Invisibility spell.
- Skill cap
- 100.0
- Definition group
- Classic
How to use
Dismount and use Hiding in a suitable place. A successful attempt conceals you.
Volantis-specific rules
Hiding alone does not grant concealed steps; ordinary movement reveals you. Use Stealth to walk while hidden. Success, light, combat and visibility restrictions still apply.
Review the visual in real size
How do I raise it?
Active skills can be used from 0.0. Recipes and special abilities retain their own skill requirements; Teacher training is optional. Skill gain chance after a valid completed use %50; a successful gain adds 0.1 points.
- Dismount, use Hiding in a suitable place where you are not being directly attacked, and wait for the result.
- Use Hiding again after becoming visible. Hiding and Stealth advance separately; a Hiding attempt does not grant concealed steps. Skill locks and gain caps apply.
Progress and Real Skill Value
Set the skill lock to increase. The individual skill cap is 100 and the total cap is 700; when the total is full, set another skill to decrease. Learning is rolled independently for every valid use, so gains are not guaranteed on every attempt unless the chance is 100%. Skill gain is disabled in designated safe areas.
The Skills screen shows your real skill value. Eligible skills below 30 can be trained by the Teacher; further progress comes from valid actions for that skill. A stat lock does not lock skill gain.
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