
Heals humanoid characters with bandages. Curing poison and resurrection attempts depend on the required skills and target conditions. Works alongside Anatomy.
- Skill cap
- 100.0
- Definition group
- Classic
How to use
Double-click a bandage and select yourself or an eligible human target.
Volantis-specific rules
The initial movement lock lasts 2 seconds. Healing and reuse timers are separate; a torn bandage may interrupt the action.
How do I raise it?
Active skills can be used from 0.0. Recipes and special abilities retain their own skill requirements; Teacher training is optional. Skill gain chance after a valid completed use %50; a successful gain adds 0.1 points.
- Use a bandage, select a valid human target who is actually injured and wait for treatment to finish.
- Train by treating the target when injured again. Develop Anatomy too. Opening and cancelling the bandage target does not count as treatment; curing poison and resurrection have additional skill requirements.
Progress and Real Skill Value
Set the skill lock to increase. The individual skill cap is 100 and the total cap is 700; when the total is full, set another skill to decrease. Learning is rolled independently for every valid use, so gains are not guaranteed on every attempt unless the chance is 100%. Skill gain is disabled in designated safe areas.
The Skills screen shows your real skill value. Eligible skills below 30 can be trained by the Teacher; further progress comes from valid actions for that skill. A stat lock does not lock skill gain.
Bandages, wounds and curing poison →
← All Skills