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Alchemy

Crafts potions using a mortar and bottles. Available potions depend on the recipe's Alchemy requirement and materials.

Skill cap
100.0
Definition group
Classic

How to use

Double-click Mortar and Pestle, then choose a potion category and recipe. Keep bottles and reagents in your regular backpack.

Volantis-specific rules

Bleed Potion requires Alchemy 57.3. It stops bleeding and does not replace Cure or Heal.

How do I raise it?

Active skills can be used from 0.0. Recipes and special abilities retain their own skill requirements; Teacher training is optional. Skill gain chance after a valid completed use %70; a successful gain adds 0.1 points.

  1. Put a Mortar and Pestle, an Empty Bottle and the recipe's reagents in your normal backpack. Start with a potion whose skill requirement you meet.
  2. Wait for crafting to finish, then make the recipe again. Move to harder recipes as your skill improves; an action that cannot start because materials are missing is not a training attempt.

Time per attempt: 6 seconds. An interrupted action is not a completed attempt; success and material checks still apply.

Progress and Real Skill Value

Set the skill lock to increase. The individual skill cap is 100 and the total cap is 700; when the total is full, set another skill to decrease. Learning is rolled independently for every valid use, so gains are not guaranteed on every attempt unless the chance is 100%. Skill gain is disabled in designated safe areas.

The Skills screen shows your real skill value. Eligible skills below 30 can be trained by the Teacher; further progress comes from valid actions for that skill. A stat lock does not lock skill gain.

Examine Teacher Training · Four GM craft skills and Artisan Backpack

Bleed Potion and Oil Cloth →

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