Volantis Ultima Online
Volantis Wiki

Titan

Titan in-game appearance

Other creatures

Titan

Gold
600–900 GP
STR / Maximum health
536––585
Loot types
2 items / groups

Guaranteed corpse loot

LootQuantityDrop chance
Gold coinGold Coin600–900Guaranteed · 100%
Archcure ScrollArch Protection ScrollBlade Spirits ScrollRandom Scroll (100%)16 possible items · expand for images and chances

The percentages below are the overall chances per kill of this creature. Do not multiply them by the chance within the group again.

  • Archcure ScrollArchcure Scroll1 item · 6.25%
  • Arch Protection ScrollArch Protection Scroll1 item · 6.25%
  • Blade Spirits ScrollBlade Spirits Scroll1 item · 6.25%
  • Curse ScrollCurse Scroll1 item · 6.25%
  • Dispel Field ScrollDispel Field Scroll1 item · 6.25%
  • Fire Field ScrollFire Field Scroll1 item · 6.25%
  • Greater Heal ScrollGreater Heal Scroll1 item · 6.25%
  • Incognito ScrollIncognito Scroll1 item · 6.25%
  • Lightning ScrollLightning Scroll1 item · 6.25%
  • Magic Reflection ScrollMagic Reflection Scroll1 item · 6.25%
  • Mana Drain ScrollMana Drain Scroll1 item · 6.25%
  • Mind Blast ScrollMind Blast Scroll1 item · 6.25%
  • Paralyze ScrollParalyze Scroll1 item · 6.25%
  • Poison Field ScrollPoison Field Scroll1 item · 6.25%
  • Recall ScrollRecall Scroll1 item · 6.25%
  • Summon Creature ScrollSummon Creature Scroll1 item · 6.25%
1Guaranteed · 100%

Resources obtained by carving

Use a suitable bladed tool on the corpse. These resources are not ready to collect when you first open it.

LootQuantityDrop chance
Cut of raw ribsRibs (Raw)4Guaranteed · 100%
About chances and quantities

Each percentage is the chance of obtaining at least one item from the specified item or group per kill. Multiple independent rolls for the same item have been combined. Quantities show the possible total range when an item drops, including containers inside the corpse.

Newbie equipment and unloaded item definitions are excluded from the loot list. The quantity and condition of remaining items may vary because an NPC consumes arrows or potions, or its equipment takes damage during combat.

← All creatures and loot