Necromancy · Storing health from damage
During a 10-second form, stores 8–15% of eligible direct damage in a reservoir. The second activation converts it into healing and ends the form.
Spell information
- Required Necromancy
- 95.0
- Mana
- 20
- Preparation
- 3 seconds
- Application delay
- No additional delay
- Effect duration
- 10 seconds or until you release the reservoir.
- Cooldown
- 35 seconds
- Shared recovery
- 1 second
Preparation, effect duration and cooldown are separate timers. The cooldown starts when preparation completes successfully. You can move during shared recovery, but cannot prepare another spell.
Target and range
Self.
What does it do?
Part of your eligible direct damage fills a reservoir instead of healing you immediately. You can cast in this form, but cannot mount.
Spirit Speak 0 → 100
Storage is 8% → 15% of eligible damage at 0 → 100 Spirit Speak. Capacity is 20% of your maximum health; at 120 maximum health, it holds at most 24. Capacity rounds down to whole health points; fractional storage from small hits carries into later eligible damage.
Second activation
The second activation has no preparation: it heals you for the stored blood and ends the form. It costs no mana, reagents, health or Familiar credit. The main cooldown continues without restarting or extending, followed by 1 second of shared recovery.
Counterplay
Unused blood is lost when the form expires. Releasing it counts as normal healing and is affected by healing reduction and blocking rules.
Limits
Only health actually lost by the target counts; overkill does not. Poison, bleeding, summoned-creature, reflected and transferred damage do not fill the reservoir. Hitting yourself, a party member or your own pet does not store blood. This form cannot coexist with another Necromancy form.
Things to consider
- Enter the form on foot; no other Necromancy form can be active.
- Words of power
- Rel Xen An Sanct
Required reagents
1 × Bat Wing
1 × Nox Crystal
1 × Pig Iron
Support spell targets, GZ restrictions, chat and bandage rules →
← Necromancy spells