Necromancy · Exploding corpse helper
Creates a helper with 40 health for 20 seconds from an eligible corpse. A second activation detonates it nearby; loot stays in the original corpse.
Spell information
- Required Necromancy
- 70.0
- Mana
- 24
- Preparation
- 2.5 seconds
- Application delay
- The helper winds up for 0.5 seconds after the detonation command.
- Effect duration
- The helper lasts up to 20 seconds.
- Cooldown
- 30 seconds
- Shared recovery
- 1 second
Preparation, effect duration and cooldown are separate timers. The cooldown starts when preparation completes successfully. You can move during shared recovery, but cannot prepare another spell.
Target and range
An eligible creature corpse within 4 tiles and line of sight.
What does it do?
When preparation finishes, a helper with 40 health appears at the corpse. Loot stays in the original corpse. It does not make normal attacks; it follows, waits or moves to a chosen point. Its explosion affects the area within one tile around it.
Spirit Speak 0 → 100
At 0 → 100 Spirit Speak, explosion damage is 20 → 35 in PvP and 30 → 55 in PvE, before the applicable Resisting Spells reduction.
Second activation
The second activation has no preparation and costs no mana, reagents or health; it does not spend a free-mana credit. The helper must be within 8 tiles and line of sight. It starts a visible 0.5-second explosion windup. You need not stand still but cannot be preparing another spell. An already armed helper cannot be armed again. Activation works during the main cooldown without restarting it, and triggers 1 second of shared recovery.
Counterplay
Killing the helper, removing it with Dispel or allowing it to expire prevents the explosion; it disappears without exploding.
Limits
One Animate Dead helper may be active, using one control slot. Corpses follow the shared eligibility rules and can be used only once between Animate Dead and Summon Familiar. Mixed groups use separate caps: up to 3 PvP and 5 PvE targets. Player-controlled pets count toward the PvP cap.
Things to consider
- This spell cannot be used in GZ or safe areas, or targeted into them from outside.
- Words of power
- Uus Corp
Required reagents
1 × Daemon Blood
1 × Grave Dust
Support spell targets, GZ restrictions, chat and bandage rules →
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