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Tinkering

Crafts tools, mechanisms and small equipment from metal and other materials. Select recipes from the crafting tool's menu.

Skill cap
100.0
Definition group
Classic

How to use

Open Tinker Tools and choose a mechanism or tool recipe.

Volantis-specific rules

Trapped Pouch is under Bags and containers and requires 65.0 Tinkering, 20 Logs and 5 Iron Ingots. When magical Paralyze takes effect, one pouch in your backpack is consumed automatically; an explosion appears on your character and 1 damage breaks Paralyze. No double-click is needed, and Wrestling stun is unaffected. Tinkering also crafts and repairs your Golem; Veterinary does not work on Golems.

How do I raise it?

Active skills can be used from 0.0. Recipes and special abilities retain their own skill requirements; Teacher training is optional. Skill gain chance after a valid completed use %70; a successful gain adds 0.1 points.

  1. Put Tinker Tools and the recipe’s ingots, wood and other materials in your backpack. Make a tool or component that matches your skill requirement.
  2. Progress through completed attempts and try harder recipes as they become available. Check additional skills and special materials instead of choosing a product by Tinkering skill alone.

Time per attempt: 6 seconds. An interrupted action is not a completed attempt; success and material checks still apply.

Progress and Real Skill Value

Set the skill lock to increase. The individual skill cap is 100 and the total cap is 700; when the total is full, set another skill to decrease. Learning is rolled independently for every valid use, so gains are not guaranteed on every attempt unless the chance is 100%. Skill gain is disabled in designated safe areas.

The Skills screen shows your real skill value. Eligible skills below 30 can be trained by the Teacher; further progress comes from valid actions for that skill. A stat lock does not lock skill gain.

Examine Teacher Training · Four GM craft skills and Artisan Backpack

Golem Crafting and Maintenance →

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