
Tastes food and drinks to identify properties and poison. Use it to examine suspicious consumables.
- Skill cap
- 100.0
- Definition group
- Classic
How to use
Use Taste Identification on suspicious food or drink.
Volantis-specific rules
Identifies taste and poison. It does not heal or replace Cure or Bleed Potion.
How do I raise it?
Active skills can be used from 0.0. Recipes and special abilities retain their own skill requirements; Teacher training is optional. Skill gain chance after a valid completed use %100; a successful gain adds 0.1 points.
- Select Taste Identification and examine suitable food or drink.
- Wait for the examination result, then use it again on valid targets. Eating food normally is different from evaluating it with this skill.
Progress and Real Skill Value
Set the skill lock to increase. The individual skill cap is 100 and the total cap is 700; when the total is full, set another skill to decrease. Learning is rolled independently for every valid use, so gains are not guaranteed on every attempt unless the chance is 100%. Skill gain is disabled in designated safe areas.
The Skills screen shows your real skill value. Eligible skills below 30 can be trained by the Teacher; further progress comes from valid actions for that skill. A stat lock does not lock skill gain.
← All Skills