
Used for hit checks with swords and other cutting weapons assigned to this skill. The weapon's skill class determines which skill applies.
- Skill cap
- 100.0
- Definition group
- Classic
How to use
Attack with a cutting weapon in the Swordsmanship class.
Volantis-specific rules
One-handed weapons use Bleed; two-handed weapons use Dismount. The two-handed bonus does not also apply Bleed.
How do I raise it?
Active skills can be used from 0.0. Recipes and special abilities retain their own skill requirements; Teacher training is optional. Skill gain chance after a valid completed use %100; a successful gain adds 0.1 points.
- Equip a weapon that uses Swordsmanship and fight a suitable opponent.
- Wait for attacks to resolve and progress against opponents appropriate for your level. Fighting with a weapon that uses another skill trains that skill instead of Swordsmanship.
Progress and Real Skill Value
Set the skill lock to increase. The individual skill cap is 100 and the total cap is 700; when the total is full, set another skill to decrease. Learning is rolled independently for every valid use, so gains are not guaranteed on every attempt unless the chance is 100%. Skill gain is disabled in designated safe areas.
The Skills screen shows your real skill value. Eligible skills below 30 can be trained by the Teacher; further progress comes from valid actions for that skill. A stat lock does not lock skill gain.
Weapon Hits, Bonuses and Spell Failure →
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