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Weapons and Bonuses

Compare weapons by their in-game images, base damage, speed, range and Volantis bonus. Magical + tiers are separate variants; instead of listing the same model five times, consult the tier table use.

How do Bleed, Dismount and other bonuses work?

Weapon speeds, swing times and DEX calculation →

65 weapons · Click on the name for detail and recipe.

WeaponSkill / handsDamageSpeed / 100 DEX*Range*Volantis bonus
Ash SwiftbowVolantis CraftingArcheryTwo-handed11–16401.8 s2–9Concussion Blow
BowClassic definitionArcheryTwo-handed15–19411.8 s2–10Concussion Blow
CrossbowClassic definitionArcheryTwo-handed18–22262.8 s2–8Concussion Blow + Dismount (yaya %50 / binili %20)
Exceptional BowClassic definitionArcheryTwo-handed17–21551.3 s2–10Concussion Blow
Exceptional CrossbowClassic definitionArcheryTwo-handed20–24262.8 s2–8Concussion Blow + Dismount (yaya %50 / binili %20)
Exceptional Heavy CrossbowClassic definitionArcheryTwo-handed22–26203.7 s2–8Concussion Blow + Dismount (yaya %50 / binili %20)
Frostwood BowVolantis CraftingArcheryTwo-handed17–21272.7 s2–10Chilling Shot
Heartwood Arc BowVolantis CraftingArcheryTwo-handed17–21282.6 s2–10Focused Shot
Heavy CrossbowClassic definitionArcheryTwo-handed20–24203.7 s2–8Concussion Blow + Dismount (yaya %50 / binili %20)
Oak Siege BowVolantis CraftingArcheryTwo-handed20–26253.0 s2–9Concussion Blow
Superior BowClassic definitionArcheryTwo-handed16–20292.5 s2–10Concussion Blow
Superior CrossbowClassic definitionArcheryTwo-handed19–23262.8 s2–8Concussion Blow + Dismount (yaya %50 / binili %20)
Superior Heavy CrossbowClassic definitionArcheryTwo-handed21–25203.7 s2–8Concussion Blow + Dismount (yaya %50 / binili %20)
SwiftflightClassic definitionArcheryTwo-handed15–19411.8 s2–10Concussion Blow
Yew LongbowVolantis CraftingArcheryTwo-handed16–20302.5 s2–12Concussion Blow
DaggerClassic definitionFencingOne-handed10–11561.3 s1None
KryssClassic definitionFencingOne-handed10–12561.3 s1None
Long SpearClassic definitionFencingTwo-handed13–15312.4 s1Paralyzing Blow
PitchforkClassic definitionFencingTwo-handed13–14381.9 s1Paralyzing Blow
Short SpearClassic definitionFencingTwo-handed10–13421.7 s1Paralyzing Blow
Skinning KnifeClassic definitionFencingOne-handed9–11531.4 s1None
Tribal SpearClassic definitionFencingTwo-handed13–15362.0 s1Paralyzing Blow
War ForkClassic definitionFencingOne-handed12–13501.5 s1None
Black StaffClassic definitionMace FightingTwo-handed13–16362.0 s1Crushing Blow
Blank WandClassic definitionMace FightingOne-handed9–11471.5 s1Crushing Blow
Blank WandClassic definitionMace FightingOne-handed9–11471.5 s1Crushing Blow
Blank WandClassic definitionMace FightingOne-handed9–11471.5 s1Crushing Blow
Blank WandClassic definitionMace FightingOne-handed9–11471.5 s1Crushing Blow
ClubClassic definitionMace FightingOne-handed11–13531.4 s1Crushing Blow
Gnarled StaffClassic definitionMace FightingTwo-handed15–17322.3 s1Crushing Blow
Hammer PickClassic definitionMace FightingOne-handed15–17352.1 s1Crushing Blow
MaceClassic definitionMace FightingOne-handed12–14471.5 s1Crushing Blow
MaulClassic definitionMace FightingOne-handed14–16381.9 s1Crushing Blow
Quarter StaffClassic definitionMace FightingTwo-handed11–14352.1 s1Crushing Blow
Sheperd CrookClassic definitionMace FightingTwo-handed13–15362.0 s1Crushing Blow
Shepherd CrookClassic definitionMace FightingTwo-handed13–15362.0 s1Crushing Blow
Sledge HammerClassic definitionMace FightingOne-handed13–15411.8 s1Crushing Blow
Smith HammerClassic definitionMace FightingOne-handed13–15411.8 s1Crushing Blow
WandClassic definitionMace FightingTwo-handed9–11362.0 s1Crushing Blow
War AxeClassic definitionMace FightingOne-handed14–15411.8 s1Yıkıcı Darbe
War HammerClassic definitionMace FightingTwo-handed17–18282.6 s1Crushing Blow
War MaceClassic definitionMace FightingOne-handed16–17322.3 s1Crushing Blow
AxeClassic definitionSwordsmanshipTwo-handed14–16342.2 s1Yıkıcı Darbe
BardicheClassic definitionSwordsmanshipTwo-handed17–18262.8 s1Dismount
Battle AxeClassic definitionSwordsmanshipTwo-handed15–17302.5 s1Yıkıcı Darbe
BroadswordClassic definitionSwordsmanshipOne-handed14–15352.1 s1Bleed
Butchers KnifeClassic definitionSwordsmanshipOne-handed9–11531.4 s1Bleed
CleaverClassic definitionSwordsmanshipOne-handed11–13401.8 s1Bleed
CutlassClassic definitionSwordsmanshipOne-handed11–13501.5 s1Bleed
Double AxeClassic definitionSwordsmanshipTwo-handed15–17322.3 s1Yıkıcı Darbe
Executioner AxeClassic definitionSwordsmanshipTwo-handed15–17322.3 s1Yıkıcı Darbe
HalberdClassic definitionSwordsmanshipTwo-handed18–19243.1 s1Dismount
HatchetClassic definitionSwordsmanshipTwo-handed13–15362.0 s1Yıkıcı Darbe
KatanaClassic definitionSwordsmanshipOne-handed11–13381.9 s1Bleed
Large Battle AxeClassic definitionSwordsmanshipTwo-handed16–17282.6 s1Yıkıcı Darbe
LongswordClassic definitionSwordsmanshipOne-handed15–16381.9 s1Bleed
Longsword (Jian)Classic definitionSwordsmanshipOne-handed15–16381.9 s1Bleed
PickaxeClassic definitionSwordsmanshipOne-handed13–15441.7 s1None
ScimitarClassic definitionSwordsmanshipOne-handed13–15441.7 s1Bleed
Two Handed AxeClassic definitionSwordsmanshipTwo-handed16–17282.6 s1Yıkıcı Darbe
Viking SwordClassic definitionSwordsmanshipOne-handed15–17352.1 s1Bleed
Francisca AxeVolantis CraftingThrowingOne-handed14–17262.8 s1–8Winged (10%, PvM only)
HurlbatVolantis CraftingThrowingOne-handed11–14342.2 s1–8Winged (10%, PvM only)
JavelinVolantis CraftingThrowingOne-handed14–17262.8 s1–8Winged (10%, PvM only)
Throwing DaggerVolantis CraftingThrowingOne-handed9–11401.8 s1–8Winged (10%, PvM only)

* Speed is the item's base speed index, not seconds. The duration below it is the total swing cycle at the selected DEX; shorter means faster. Range is the base definition. Volantis adds +1 tile of reach to eligible two-handed melee weapons.

Spellcasting staffs

All three staffs require exactly 0.0 Tactics and exactly 100.0 Magery, Meditation and Evaluating Intelligence. They are held in both hands and stay equipped while casting. If these skill requirements are lost, the staff moves to your backpack.

Celestial Staff

Celestial Staff

Chance
12%
Required STR
20

Spell Echo

A successful direct damaging spell has a 12% chance to strike the same target with an energy pulse 0.8 seconds later. The pulse deals 20% of the health actually lost to the first spell. It does not repeat poison or control effects, and echoes cannot trigger another echo.

Helix Staff

Helix Staff

Chance
50%
Required STR
20

Mana Reflux

Successfully completed spells have a 50% chance to refund half the mana actually spent on that cast, rounded down. Cancelled and failed spells cannot trigger the refund.

darklight Staff

darklight Staff

Fracture duration
4 seconds
Cooldown
15 seconds
Required STR
20

Energy Fracture

A successful Energy Bolt leaves a 4-second fracture. Your next different direct damaging spell against that target is strengthened by 8% and consumes it. Another caster, another Energy Bolt or a non-direct damaging spell does not consume it. Changing staffs does not reset the cooldown.