64 classic spells. Select a spell to see its use, mana and skill requirements, and reagents.
Temporarily reduces the target's Dexterity, weakening attributes related to mobility and stamina.
Creates food beside the caster, helping provide supplies during travel.
Temporarily reduces the target's Intelligence, weakening their mental power.
Restores some of the target's lost hit points. A quick treatment for minor injuries.
Sends a magical arrow at the target to deal damage. A first-circle direct attack spell.
Brightens your own night vision. No target cursor opens; the spell applies directly to you.
Gives you reactive physical protection that can respond to incoming blows. No target cursor opens.
Temporarily reduces the target's Strength to weaken their physical power.
Temporarily increases your Dexterity. Applies to you without opening a target cursor.
Temporarily increases your Intelligence. Applies to you without opening a target cursor.
Attempts to cure poison on the target. Success depends on poison strength and spell power.
Deals direct damage to the target, suited to close-range use.
Places a magical trap on an eligible container. Opening the container may trigger it.
Removes a magical trap from an eligible container. Separate from the skill for disarming mechanical traps.
Applies timed protection to you. Increases your own armor protection without opening a target cursor.
Temporarily increases your Strength. No target cursor opens.
Temporarily increases your Strength, Dexterity and Intelligence together. No target cursor opens.
Sends a fireball at the target to deal damage.
Magically locks an eligible container. Item-type and existing lock rules apply.
Attempts to poison the target. Poison strength and resistance conditions affect the result.
Activates an eligible object remotely. It does not bypass the object's range and access restrictions.
Teleports you to a nearby point permitted by line-of-sight and region rules.
Attempts to open an eligible magical or mechanical lock with magic. It cannot open every lock.
Creates a temporary stone wall at the selected location, blocking passage.
Attempts to cure poison on eligible targets in the selected area.
Applies Protection to you. In Volantis it does not affect a surrounding group and does not open a target cursor.
Temporarily reduces the target's Strength, Dexterity and Intelligence together.
Creates a line of fire on the ground, damaging eligible targets that touch it.
Restores more hit points than Heal.
Deals lightning damage to the target.
Reduces the target's mana. Unlike Mana Vampire, it does not refill your own mana pool.
Returns you to an eligible travel destination, such as a marked rune. Region and item rules apply.
Summons a temporary Blade Spirit, an aggressive summon that attacks in nearby combat.
Removes the selected magical field. Used against wall and field spells.
Temporarily changes the character's visible identity and appearance.
Gives you spell-reflection protection without opening a target cursor. Not every harmful spell can be reflected.
Deals damage through a mental attack. The Volantis definition assigns cold and magical damage types.
Temporarily stops the target from moving. Resistance and attack conditions affect duration and whether it breaks.
Creates a poison field on the ground, attempting to poison eligible targets that enter it.
Temporarily summons a creature selected from a menu. The server checks placement and ownership.
Attempts to dispel a magically summoned entity. It does not directly remove an ordinary creature.
Deals damage to the target with a powerful energy bolt.
Deals delayed explosion damage to the target.
Temporarily makes an eligible target invisible. Movement and action rules may end the effect.
Records your current travel location on an eligible rune.
Applies Curse to eligible targets in the selected area.
Creates a field on the ground that stops movement.
Reveals eligible hidden or invisible characters in the selected area.
Strikes eligible targets in the selected area with lightning.
Creates a temporary energy wall that blocks passage.
Strikes the target with a column of flame. A powerful direct attack spell.
Opens a temporary travel gate to a marked destination. Region rules determine who may pass.
Steals mana from the target and transfers it to the caster. Resistance and the target's remaining mana limit the amount.
Attempts to dispel magical summons in an area.
Strikes eligible targets in an area with meteors.
Temporarily transforms you into a creature selected from a menu. The server determines appearance and attribute rules.
Damages eligible targets around the caster with an earthquake.
Summons a temporary Energy Vortex, a powerful and aggressive area summon.
Resurrects an eligible dead player. Target and region resurrection rules apply.
Summons a temporary Air Elemental.
Summons a temporary Daemon.
Summons a temporary Earth Elemental.
Summons a temporary Fire Elemental.
Summons a temporary Water Elemental.